We recently had the pleasure of doing an interview with Beep2Beep, the studio behind Home Plate baseball. It is, as you might have figured out, a Baseball game, entirely in VR. It contains 3 mini games: Catching, Umpiring, and Home Run Derby. The game is available on Steam here for 3, 99€. And now, here is our exclusive interview with Beep2Beep. Enjoy!
Q: What was the inspiration behind your game?
A: Around 2015 I watched every game the Kansas City Royals played (I’m from Kansas City) and at times would get annoyed with the calls the Umpires were making. I made Umpire simulator(https://www.kongregate.com/games/beep2bleep/umpire-simulator https://store.steampowered.com/app/599070/Umpire_Simulator/) to see how difficult it is to make MLB speed Umpire calls. Spoiler: It’s pretty hard. I eventually made it for GearVR/Oculus Rift and tried to get it into the store. I was rejected so I ended up adding more and more modes (home run derby, catch game, shooting game, 3 inning baseball) and tried to get it in the Oculus Mobile and Desktop stores as Bleeping Baseball then Home Plate Baseball. In all cases it was rejected. I decided to just pull the plug and publish on Steam, so I published Home Plate Baseball on steam.
Q: Tell us a little bit about your team/studio.
A: I’m the sole developer, I have a full time job, so I work on nights and weekends.
Q: How long has the game been in development?
A: I’ve been a professional C# developer for about 15 year and have been working on games/Unity for about 10 years.
Q: According to you what is the most interesting thing about the game?
A: On hard mode Home Plate Baseball has MLB accurate pitches (85-100 MPH) and you can try catching, hitting, and shooting full speed pitches in VR. I fudge a bit by making the collider for the bat a bit larger (about 3 times the diameter) than the bat because I found when I had a MLB accurate pitch, bat and ball it was nearly impossible to consistently hit.
Q: What are your future plans for the game?
A: I’m looking at porting to the Pico G2/Vive Focus. At this point I don’t plan on expanding the SteamVR version.